人生何處不相逢
星期日跟隨濕地公園前往南丫島深灣清潔海灘,卻巧遇兩位去年的同班同學。
我與二人甚有過節。但錯的是我,實有愧於人,又因仍未有填補過錯的可行之處,故活動途中一直沒有與她們說話,經過身旁也只低下頭裝作不認識。
Originally posted on RPGWatch Forum, just want to keep a backup here:
Finished the demo once already. The demo ended when you talk to mullog. I'm now playing on the second time, try a different path to see is there any big differences between different characters and good and evil.
The game does not lag, but instead it's very slow, seems like the game is playing at slow motion. The interface is quite good, although the inventory is not large enough. The inventory has only one row, displaying only 10 items, so I need to scroll left and right often. There is still plenty of space left, the inventory should be bigger. Clicking on an object not easy at all, especially on enemy. It's quite often to miss the target. It could be quite annoying sometimes. Fortunately the pathfinding is not bad, so the character not easy to be stuck. The map are good, important characters and locations are shown by different colors, and the name are shown too.
When killing fast, a sword with blood comes out on the left of the screen. A number shown at the top of the sword, counting down to zero. When you kill more, the number will increase. I don't know what does it do, the highest I can get is just about 50.
The focus of combat in this game is magic. Magics are divided into 12 schools, each school have 8 spells, some are active and some are passive. When leveled up, spell points are gained. But spells can be learnt by only when you have the corresponding scrolls. If you don't have the scrolls of that spell, you can't increase it. Scrolls can be bought, loot from enemy and chest, or made from alchemy. There is a spell combination system. You can place one spell in the primary slot, another in the secondary slot. Different combination make different effects. For example, you can place fireball on the primary, lighting on the secondary, then when the fireball hits an enemy, a lighting will strike on the enemy at the same time. Or you can place fire mastery on the secondary to enhance fire damage of the fireball, or placing earth mastery to knockback enemy when hit. Although not every spells can be placed in each slot, some only can be placed at primary, some at secondary, there is still so many combination can be made. Magic influence is quite a interesting thing. The appearances of the character will change due to different levels of different spells. Horns, wings, tails, spikes, etc. will grow out from the body. You may see some of them from the screenshot below:
http://img217.imageshack.us/img217/8127/dawnofmagic200704070424ai3.th.jpg
These things does not only affect the appearances, they will also affect the stats of the character.
Besides magics, there is also skills. Such as enchantment, crafting, repair, armor mastery, weapon mastery, trade, etc. Most of them does not affect combat, but help in many ways throughout the game. Skill points are also gained from level up. This time you can just add the points on skills, no need to have scrolls or anything else. Skills' name are self-explained, saying what they do. However, I think I should point out the trade skill. This skill does not only affect the price when you trade, it can also summon a merchant for trading and storing items. It saves a lot of time on traveling back and forth from the wilds to town. Although the selling price is just about 1/10 of normal merchant when trading is at level 1, you need to level up the skill to get higher price.
Rune word is also an interesting thing needed to point out. Rune can be enchanted to weapons and armor. And by adding runes on specific orders, extra effects can be gained. For example, by adding rune "ac" at first, then rune "id", the item can gain extra poison damage. Rune word can be collected, or you may just try it by luck.
Most of missions are just killing someone, protecting someone, collecting something, delivering something to somebody. You don't have much choices, either do it or not. I don't like the one who give mission saying "You can earn more stats/skills points by repeating this mission." It's indicated on the journal is already enough. By saying that, it makes me feel that the npc is not part of the game.
The game is good, many things to keep players busy and retry several times. But I can't see it's own style. I feel that there are many things alike to other games, such as Dungeon Siege 2, Spellforce, Dungeon Lords, Neverwinter Nights. Although that, it still worth a try.
今閱報得知國外有一人死後其肝臟被同時移植至一大人一小孩的身上。
報導稱讚那被移植的大人充滿愛心,因他肯與那小孩分享移植的肝臟。
然則,我卻認為這不是有沒有愛心的問題。
據旁述的資料稱,一般來說肝臟是不需要移植整個的,即使移植的肝臟整個是完好無缺,也會在移植過程中割除了一點。對於小孩,更因大小問題,只需要一點兒就夠了;一個成人的肝臟可同時移植給八個嬰兒。
這,問題就來了!為什麼之前一直未嘗聽聞把肝臟同時移植給三數人呢?
可以了解,要同時移植給數人的手術風險會增加,而且醫院的人手未必足夠。但在此浪費了的肝臟卻很可惜。
但如果有足夠的人手卻因被移植者不同意分享而浪費了就很可悲了。
看報導稱,該地現行的是要被移植者同意才可分享肝臟予其他有需要的人。這很滑稽!這個肝臟又不是指定要移植給某某人的,被移植者只是剛好排隊排到了才有機會接受移植。
為什麼是由排隊的人決定要否讓一同排隊的人一起接受呢?而不是由設立這條隊的人決定呢?
就像去茶樓喝茶,人多時要輪籌。你選擇搭枱的自然快點有位,你不想搭枱的就慢慢等吧。決定給不給你枱的是茶樓,而不是輪籌的人。
所以,決定給不給你肝臟的應該是醫院,而不是等候移植的人。你願意和別人分享的,就可以快點接受移植,不願意的就慢慢等吧,讓願意的先接受移植。
願意分享這是應份的,這根本不是有沒有愛心的問題。
去年剛開始閱讀王易的邊荒傳說時就想用三國志11來做個劇本了。
小說中既描述了不少行軍打仗的事,而且年代與三國相近,感覺頗適合用來做劇本。
打算做一系列的劇本: