Tuesday, May 08, 2007

人生何處不相逢

星期日跟隨濕地公園前往南丫島深灣清潔海灘,卻巧遇兩位去年的同班同學。

我與二人甚有過節。但錯的是我,實有愧於人,又因仍未有填補過錯的可行之處,故活動途中一直沒有與她們說話,經過身旁也只低下頭裝作不認識。

Friday, May 04, 2007

屏蔽詞語

大半個月前忽然發現游俠不再屏蔽3DM,其原因耐人尋味。

至今得知3DM已被查封,而取消屏蔽的時間與3DM查待封的時間巧合得很,不得不讓人懷疑。

到底真相如何,相信始終是個謎...

Sunday, April 08, 2007

Dawn of Magic Demo Review

Originally posted on RPGWatch Forum, just want to keep a backup here:

Finished the demo once already. The demo ended when you talk to mullog. I'm now playing on the second time, try a different path to see is there any big differences between different characters and good and evil.

The game does not lag, but instead it's very slow, seems like the game is playing at slow motion. The interface is quite good, although the inventory is not large enough. The inventory has only one row, displaying only 10 items, so I need to scroll left and right often. There is still plenty of space left, the inventory should be bigger. Clicking on an object not easy at all, especially on enemy. It's quite often to miss the target. It could be quite annoying sometimes. Fortunately the pathfinding is not bad, so the character not easy to be stuck. The map are good, important characters and locations are shown by different colors, and the name are shown too.

When killing fast, a sword with blood comes out on the left of the screen. A number shown at the top of the sword, counting down to zero. When you kill more, the number will increase. I don't know what does it do, the highest I can get is just about 50.

The focus of combat in this game is magic. Magics are divided into 12 schools, each school have 8 spells, some are active and some are passive. When leveled up, spell points are gained. But spells can be learnt by only when you have the corresponding scrolls. If you don't have the scrolls of that spell, you can't increase it. Scrolls can be bought, loot from enemy and chest, or made from alchemy. There is a spell combination system. You can place one spell in the primary slot, another in the secondary slot. Different combination make different effects. For example, you can place fireball on the primary, lighting on the secondary, then when the fireball hits an enemy, a lighting will strike on the enemy at the same time. Or you can place fire mastery on the secondary to enhance fire damage of the fireball, or placing earth mastery to knockback enemy when hit. Although not every spells can be placed in each slot, some only can be placed at primary, some at secondary, there is still so many combination can be made. Magic influence is quite a interesting thing. The appearances of the character will change due to different levels of different spells. Horns, wings, tails, spikes, etc. will grow out from the body. You may see some of them from the screenshot below:
http://img217.imageshack.us/img217/8127/dawnofmagic200704070424ai3.th.jpg
These things does not only affect the appearances, they will also affect the stats of the character.

Besides magics, there is also skills. Such as enchantment, crafting, repair, armor mastery, weapon mastery, trade, etc. Most of them does not affect combat, but help in many ways throughout the game. Skill points are also gained from level up. This time you can just add the points on skills, no need to have scrolls or anything else. Skills' name are self-explained, saying what they do. However, I think I should point out the trade skill. This skill does not only affect the price when you trade, it can also summon a merchant for trading and storing items. It saves a lot of time on traveling back and forth from the wilds to town. Although the selling price is just about 1/10 of normal merchant when trading is at level 1, you need to level up the skill to get higher price.

Rune word is also an interesting thing needed to point out. Rune can be enchanted to weapons and armor. And by adding runes on specific orders, extra effects can be gained. For example, by adding rune "ac" at first, then rune "id", the item can gain extra poison damage. Rune word can be collected, or you may just try it by luck.

Most of missions are just killing someone, protecting someone, collecting something, delivering something to somebody. You don't have much choices, either do it or not. I don't like the one who give mission saying "You can earn more stats/skills points by repeating this mission." It's indicated on the journal is already enough. By saying that, it makes me feel that the npc is not part of the game.

The game is good, many things to keep players busy and retry several times. But I can't see it's own style. I feel that there are many things alike to other games, such as Dungeon Siege 2, Spellforce, Dungeon Lords, Neverwinter Nights. Although that, it still worth a try.

當興趣變成工作後

前幾天有九城的職員聯絡說問我有沒有興趣參與Hellgate: London的本地化工作。

我是很感興趣的。

經詳談後得知要到上海作全職工作,雖然報酬頗為不錯,比起我現在唸的專科到內地工作時的人工還要高,但我還是拒絕了。

興趣終歸是興趣,偶一為之尚可,要作為工作始終是太沉重了。而且我自知英文不算很好,加上我求真不求快的心態其實並不太適合商業運作。

Wednesday, March 21, 2007

移植肝臟

今閱報得知國外有一人死後其肝臟被同時移植至一大人一小孩的身上。

報導稱讚那被移植的大人充滿愛心,因他肯與那小孩分享移植的肝臟。

然則,我卻認為這不是有沒有愛心的問題。

據旁述的資料稱,一般來說肝臟是不需要移植整個的,即使移植的肝臟整個是完好無缺,也會在移植過程中割除了一點。對於小孩,更因大小問題,只需要一點兒就夠了;一個成人的肝臟可同時移植給八個嬰兒。

這,問題就來了!為什麼之前一直未嘗聽聞把肝臟同時移植給三數人呢?

可以了解,要同時移植給數人的手術風險會增加,而且醫院的人手未必足夠。但在此浪費了的肝臟卻很可惜。

但如果有足夠的人手卻因被移植者不同意分享而浪費了就很可悲了。

看報導稱,該地現行的是要被移植者同意才可分享肝臟予其他有需要的人。這很滑稽!這個肝臟又不是指定要移植給某某人的,被移植者只是剛好排隊排到了才有機會接受移植。

為什麼是由排隊的人決定要否讓一同排隊的人一起接受呢?而不是由設立這條隊的人決定呢?

就像去茶樓喝茶,人多時要輪籌。你選擇搭枱的自然快點有位,你不想搭枱的就慢慢等吧。決定給不給你枱的是茶樓,而不是輪籌的人。

所以,決定給不給你肝臟的應該是醫院,而不是等候移植的人。你願意和別人分享的,就可以快點接受移植,不願意的就慢慢等吧,讓願意的先接受移植。

願意分享這是應份的,這根本不是有沒有愛心的問題。

睡覺睡到自然醒

平凡的語句,不平凡的目標。

看似簡單的一句話,背後卻需要有無數的東西支持。

自然醒者,即不用鬧鐘吵醒也。

不用鬧鐘吵醒者,即可以很早就去睡覺,或者很晚才起床。要達到這樣,除非你是一個no life的人,否則不用加班是一個很重要的條件。

而且要睡到自然醒,優質的睡眠也是很重要。優質的睡眠意味著沒有壓力的睡眠,只有生活無憂方可沒有壓力。

Monday, March 19, 2007

三國志11之邊荒傳說

去年剛開始閱讀王易的邊荒傳說時就想用三國志11來做個劇本了。

小說中既描述了不少行軍打仗的事,而且年代與三國相近,感覺頗適合用來做劇本。

打算做一系列的劇本:

  1. 淝水之戰前夕(第1~3期);
  2. 淝水之戰初敗,氐秦四分五裂,苻堅仍在生,但謝家兩叔姪已先後去世之時(第4~15期);
  3. 苻堅已死,拓跋珪與慕容垂決戰之時(第16~);
  4. 待續。
一直等到三11PK中文版發行才開始動手做。可春節期間又被其他遊戲的漢化分心,停頓了一個多月。到了三月中,才完成之前的工作,再次下手製作劇本。

一邊看小說還要一邊寫筆記,感覺真奇怪。可四十多冊小說如不寫呢,又會很快忘記。事實上最初十多本的已開始遺忘了。

要做就做完美一點的,列傳也要寫。

慣於獨來獨往,只有我一個人在做。

雖然沒有完成的時間表,但希望在暑假前能至少完成一個劇本(不包括頭像)。頭像可能會找人幫忙,但應該會是至少一個劇本完成以後。

Saturday, March 17, 2007

Man of the Year

真相重要?
還是因錯誤而導致的好結果重要?

Tom Dobbs選擇了真相。我亦如是。

Sunday, March 11, 2007

寬屏

顯卡的驅動一直有些問題,於是打算升級到最新版本。

怎知升級後,
問題更大了,連催化劑控制中心都打不開。

於是狠下心的把驅動刪了重裝。

沒想到安裝完重啟進視窗,卻發現原本模糊不清、而且畫面拉很寬的螢幕卻變清楚了!

之前一直以為是螢幕用久了壞掉,原來是和驅動有關,真是始料不及...

Saturday, March 10, 2007

圖書館.晨

晨早坐在學校圖書館的上層,
陰陰濕濕的天氣,使人格外舒服。

一排一排的電腦間,尤其喜愛靠近玻璃幕牆的座位。

舒適的座椅,漂亮的風景,甚有網咖的味道。

可惜圖書館中不能吃喝,不然真想沖一杯咖啡,配幾塊多士吃。

Thursday, March 08, 2007

遠景

二零零七年三月七日 陰天

天雖陰,視野卻額外的清晰。

下午回家途經青衣西北時無意中向窗外一看,竟可清楚看到竹篙灣填海中的土地。向遠方一看,更可望見一小堆別墅式房屋,不知是大嶼山的哪處呢?

過汀九橋更可隱約看見大遠方的赤鱲角,實令我感到驚奇不已。

Monday, January 08, 2007

生/死

生有何哀?
死有何懼?

當一個需要團體合作的地方,
當自己一次又一次的傷害別人,
當所有人都不理睬你的時候,

是自己的錯,
是自己做錯了,
不值得別人可憐。

眼淚在心裡流。

自問一直樂觀生活,

但那一刻真有生無可戀的感覺。

要不是家有兩老,
可能我已經不在這裡了。

忽然明白那些殺死家人後自殺的人的心情,
那種把心中牽掛解決後往生的心情。

我也有想過,
我沒有去做,幸好。

最終選擇了離開,
徹底的離開,
不再去那兒,
不再見那些人,
不再生活在那裡。

這是半年前的事,我現在活得很好。